Category Archives: Debugging
Extending the new WinDbg, Part 1 – Buttons and commands
This article is the first of a three-parts series on how to extend the new…
ClrMD Part 7 – Manipulate nested structs using dynamic
In the previous post of the ClrMD series, we’ve seen how to use dynamic to…
ClrMD Part 6 – Manipulate memory structures like real objects
This sixth post of the ClrMD series details how to make object fields navigation simple…
ClrMD Part 5 – How to use ClrMD to extend SOS in WinDBG
This fifth post of the ClrMD series shows how to leverage this API inside a WinDBG…